So, it could be argued that a gamer movie is usually made up of two things. Reality and fantasy sequences. Film being a visual medium that it is, it helps to take the viewers in for a closer look at what goes on in the heads of the players. Usually this consists of the actors playing the players dressed up as their characters. Some movies get artsy with it, like GamerZ, and it’s easily the best part of that movie. Some movies go half and half, like The Gamers, and the counterbalance is really neat. I had a thought though. No single gamer pictures a scene the same way. You say ” Inside the dusty room, there is a table with a frayed red tablecloth lain across it, and on the table rests a dusty old book” You have three players playing. Let’s call them Bob, Jasmine, and Ozymandias. All three players will focus on the book. Here’s what they see:
She has issues.
Point is, even a single, simple detail can be seen different ways by your three players. So why are they always the same in movies? I propose something different. Those of you who have been on Cracked.com have probably seen After Hours. For those of you who haven’t seen it, it’s a group of people from Cracked sitting at a diner and talking about stuff. What stuff? Doesn’t matter. They discuss pop-culture stuff, and occasionally, like a gamer flick, they slip into a kind of imagine spot. But the main difference is, every character in After Hours has a different artist illustrating their brain.
This is a free idea for anyone working on a film. Try that. Show each fantasy in a vastly different way. Imagination is important because no two are alike. Might be a nice shake-up. Have fun!