So, you’re finally ready to play D&D. You’ve gotten your friends together, made your character sheets, purchased all the beef jerky your starting gold can get you, and you’re here to take on the world. But unfortunately for you, you’re the Dungeon Master, and everyone will be over at your place tomorrow for the first session! Whatever will you do!? Well, I never claimed to be an expert DM, and I’m sure that there are far more experienced people for the job. But it’s how I got my start in the game and it’s what I like doing best. I’ve had games derailed by everything from not having a place to game, to not having anyone show up, to doing a silly Jamaican accent (he was a Planeswalker. Can you blame me?). I’ll tell these stories some other day, I promise. Today we’ll focus on a better-case scenario. I run games using what I’ve referred to as “The list method”. I’ll have a basic outline of what I want to happen in a game’s storyline (e.g. travel between two in-game locations), and a list of stuff I want to add. I’ve given an example of that in a previous post, but I thought I’d start over. Here’s what I came up with.
- Swarms of tiny demonic piranha-chihuahua hybrids called nits.
- An island of giant, talking plants.
- a necromancer blocking off all travel through a mountain pass with two giant zombie umber hulks
- a man stranded in a town, with no money for supplies for the journey home and a bag full of oddities.
- a telescope that allows you to talk to anything you can see in it as if they were right next to you.
- A sword possessed by the spirit of the man who wielded it in battle,
- A traveling magician who is essentially a less goofy version of Maurice from Beauty and the Beast
I’m going to stop there because, well, I’m tired. Having this list can do many things for a Dungeon Master. From the list above I’ve gained 2-4 recurring NPCs, a location, 2-3 encounters, and at least three chances for magic items. Each one of these, whether you use them or not, can lend itself to something new. I’m a very free-form DM. This lends itself neatly to my weakness: In the moment physical narration. Running battles tends to bore me because I’m not great at doing it. Aside from a few favorites like the zombie spellslinger fight, a lot of my combats consist of “….12. You miss him. He moves towards Steve….16. Steve is hit….”. It sounds lame because it is. I hope to improve on this in the coming months. It’s like Don Draper said “Just think about it deeply, then forget it…then an idea will jump up in your face.” When you make your list, what you’re really doing is planting seeds. Each one gives you a little bit more of the setting. In D&D, drawing players into a well-developed storyline through setpieces, items and NPCs? Pretty Fuckin’ Smart. A couple other things about my DMing. I have some rules I make people follow around the table.
- No Drugs at the table. No weed, nooo nothing, unless it A. Is medically necessary and B. Won’t get you really high. It’s not because I’m against the use of recreational drugs (which I am), it’s because of situations like this. I was running a game at a table at my local game store, Moondragon Games, when two of my players (one of whom knew the rule, one of whom didn’t) ducked outside for a few minutes while I was setting up a new encounter. I looked up from my mat and they weren’t there, I knew exactly what had happened. I ran outside to confront them, and the guy who knew the rule was being a huge douche about it. I herded them back inside, and the game progressed, and toking even helped the other guy concentrate on the game better. Why was all this bad thing? Because another one of my players, who was sitting next to them, spent the entire session like this:
She couldn’t handle the smell. Be considerate to the people around you. I’m no longer friends with one of those guys for this reason, as well as a few others.
- (yeah, there are two number ones, they’re both important) No Cell phones. Unless you’re expecting a very important, specific call, turn it off. Especially if you’re going to text at the table. Get the hell out. It’s disrespectful to divide your attention when it’s hard enough to get a game together as it is and everyone put effort into being here.
- Unless you don’t have a problem with jokes, make it clear beforehand how serious you want the game to be and make it clear that some “jokes” might be taken as your actual in-game intent.
- No laughing at the DMs fake Jamaican accent.